Ping and jitter explained

5 min readPublished Sep 2, 2025

What latency and jitter mean for gaming, calls, and cloud apps.

What are ping and jitter?

Definitions

  • Ping (latency) is the round‑trip time (RTT) for a small packet to go to a host and back, measured in milliseconds.
  • Jitter is the variability of that latency between packets — how steady (or shaky) those times are.

Lower latency feels snappier. Low jitter means responses arrive at a steady cadence. Real‑time apps care about both.

How ping is measured (RTT)

Tools send a sequence of probes and time the responses. Classic ICMP ping uses echo requests; application‑level tests may use TCP or HTTP.

Typical metrics

1

Minimum (fastest observed RTT)

2

Average (mean RTT over the sample)

3

Maximum (slowest observed RTT)

4

Jitter (variation, often stdev or median absolute deviation)

5

Packet loss (percentage of probes without reply)

What causes jitter

  • Queueing and congestion: busy routers and Wi‑Fi access points delay some packets more than others.
  • Wireless interference: contention, signal fade, and retries add variability.
  • Power saving and bufferbloat: devices waking or oversized buffers introduce spikes.
  • Long paths: more hops increase the chance of variable delays.

Why jitter matters

Interactive experiences prefer steady delivery over occasional highs:

Gaming

Stable 30–60 ms beats erratic 20–150 ms. Jitter causes rubber‑banding and desync.

Calls & video

Inconsistent arrival forces jitter buffers to grow, causing delay, stutter, or drops.

How to reduce latency & jitter

  • Prefer wired Ethernet over crowded Wi‑Fi.
  • Move closer to the access point; choose a clear channel.
  • Pause large downloads/uploads during calls or matches.
  • Pick servers closer to you geographically.
  • Enable SQM/Smart Queue Management on supported routers to fight bufferbloat.

Test your connection with our Ping tool and watch the jitter and loss while you change things.

Useful tools & next steps

Key Takeaways

Remember:

  • Latency is the one‑way responsiveness you feel; jitter is how much that responsiveness wobbles.
  • For real‑time apps, consistent 40 ms is better than erratic 20–150 ms.
  • Packet loss and bufferbloat amplify jitter — manage queues and avoid congestion.